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In this free Youtube tutorial I go over the new feature added to the Redshift global environment fog scattering tint. You can now slot 3d noises and ramps to now control the fog breakup and noise instead of being a consistent fog.

This is a very welcome feature for environments. The process is the same in all the other apps including Houdini just make sure you use a Redshift Builder node first in /Mat context and plugin the Noise maps and Ramps into the Volume input of the Redshift Builder.

Thanks again guys for supporting my Patreon!

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Redshift 2 Maya - Tutorial #14 - Environment Fog Noise

In this tutorial I go over the new feature added to the Redshift global environment fog scattering tint. You can now slot 3d noises and ramps to now control the fog breakup and noise instead of being a consistent fog. This is a very welcome feature for environments. Thanks again guys for supporting my Patreon! Patreon: www.patreon.com/theartofsaul Follow me: artofsaul.com facebook.com/TheArtofSaul/ linkedin.com/in/saul-espinosa-243008b Twitter: @theartofsaul Also if your into Cryptocurrency and want to donate feel free to donate to my Etherium address to help support more free Redshift tutorials. Etherium: 0xE85648098fffb12c3a636ddb3c98BB9A0A4D67b6

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