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This is a preview for part 2 of a 3 part series using Houdini + Redshift. Part 2 is 5 Hours of Tutorial.

This goes over the Ocean Spectrum to Redshift, Heightfield detailing, exporting the heighfield data to COPs for procedural textures and also point generation for scattering. Part 3 will be available next month and will be covering further detailing and Nuke projection mapping and compositing.

Thanks again for all the support!

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Previews only

Patreon Course Preview - Tutorial #11 - Environment Layout - Part 2

This is part 2 of a 3 part series using Houdini + Redshift. Part 2 is 5 Hours of Tutorial. This goes over the Ocean Spectrum to Redshift, Heightfield detailing, exporting the heighfield data to COPs for procedural textures and also point generation for scattering. Part 3 will be available next month and will be covering further detailing and Nuke projection mapping and compositing. Thanks again for all the support! Subscribe to my Channel to follow new tutorials and feel free to follow my work and social media in the links below. Patreon: patreon.com/theartofsaul Follow me: artofsaul.com facebook.com/TheArtofSaul/ linkedin.com/in/saul-espinosa-243008b Twitter: @theartofsaul Also if your into Cryptocurrency and want to donate feel free to donate to my Ethereum addresses to help support more free Redshift tutorials. Etherium: 0xE85648098fffb12c3a636ddb3c98BB9A0A4D67b6

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