Patreon - Tutorial #11 - Environment Layout - Part 2 (Patreon)
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This is a 3 part series using Houdini + Redshift. Part 2 is 5 Hours of Tutorial. This goes over the Ocean Spectrum to Redshift, Heightfield detailing, exporting the heighfield data to COPs for procedural textures and also point generation for scattering. I have included the cached out COPs textures and Terrains but but if needed you can make the scene live and edit the terrain and cops textures yourselves and re-generate the caches.
I have included all the assets I am allowed to share except the VDB Clouds and Speedtree trees. There is a readme file with a link to purchase the VDB cloud collection from another user I highly recommend it and you can replace my tree input with your own asset. The ZIP files are split up into multiple ZIP files so please use a ZIP archive manager app like 7zip to download and extract them all. Thanks again for all the support!
VDB Cloud Collection - https://gumroad.com/brandonfx
https://www.7-zip.org/download.html
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