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Part 2 of the new terrains tutorial by SideFX covering some of the new features for environments in Houdini 17. This new tutorial focuses on the new terrain height field scatter improvements.

The new H17 height field scatter is very powerful with a lot of built in features to control your scatters. It is very similar to the Maya MASH Ecosystem node. In the future when we build more environments I will be using this new system moving forward.

I still recommend you learn the standard method of scattering and creating your own attributes though for further control but having this new feature does make things easier. Enjoy!

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H17 Masterclass | Terrains | Heightfield Scatter

The Heightfield Scatter node has be totally rewritten to allow hierarchical scattering, fixed point distribution and more. This video will explain the parameters and show how to wire up geometry for hierarchical scattering.

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