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Hey guys, here is an example showing the HDA we will be making as part of the Patreon Course #15 - Advanced Randomization tutorial. (Will be available Feb 4th to my Patrons). Its a pretty useful HDA for people who need to constantly randomize textures on tiled assets like floor tiles. Its based around the similar option found in the popular 3dsmax renderer Fstorm. As you can see this alone already adds tons of variation to a tiled texture floor. Hope you guys enjoy the next tutorial and learn some of these great randomization techniques for your own assets inside of Houdini and Redshift. Thanks again for all the support!

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