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Hey guys! I converted a frost shader based on Алеша Кострикин Cinema4d RS frost shader to Houdini a few days ago. Some people asked if I would be sharing it on my Patreon. Indeed I am sharing the scene and assets here for you guys. You will need to have MOP's + Houdini 17 installed as I am using a few SOPs to scatter some smaller crystal shapes onto the surface, specifically the MOPs instance/scatter + the new Attribute randomize SOP from H17. That said the shader level stuff will work on any version of Houdini with Redshift. Thanks again for all the support guys and enjoy!

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Cedric Profijt

That looks fantastic! Thanks for all your hard work Saul.

Anonymous

Legend! Thnx i can study it and do reverse engineering and understand how it works. What MOP`s stands for?

Saul Espinosa

No problem, I just reversed engineered his original shader and added my own tweaks. Pretty neat and useful shader for the future though. Enjoy!

Saul Espinosa

Yea you can study it, I cleaned up the layout and labeled stuff so its pretty straight forward to see what its doing. MOPs is a really cool free package of Houdini SOP nodes, really powerful set made for easy to do motion graphics stuff. Similar to the GameDev SOP nodes but for mograph. Every Houdini user should have MOPs + Gamedev Tools installed as they add tons of great features. <a href="https://www.motionoperators.com" rel="nofollow noopener" target="_blank">https://www.motionoperators.com</a>

Anonymous

Hi, Saul, good job on this one. I wanted to ask which is the propper way to create/use custom RS material library in Houdini?

Saul Espinosa

Yes you can either save it to the material gallery. (Unfortunately the Houdini Material gallery is still mostly a Black box that only Renderman and Mantra truly take advantage of) or you can save it as an HDA with the Redshift name so it appears when hitting tab in the RS group.