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  • Patreon_#24_Custom_Tools_Example_Scenes.7z
  • rs_aces_converter.hda
  • Decals_Tool.hda
  • rs_custom_bokeh.hda
  • Bokeh_Pack_001.7z

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Hey guys! This month is going to be a little different from the previous tutorial months. I actually plan on releasing a few neat tools I have been developing to all my Patrons as a Holiday gift for all the awesome support.

The first tool is a custom COPs HDA I built to generate tons of variations for Bokeh's directly inside of Houdini. It can change shapes, round edges, bulge edges, aberration, noise, and much more. You can save out the design your working on or even batch generate tons of variations using the built-in batch render button using TOPs/PDG. You can also reference this directly into your Bokeh using the `OP` workflow. I will also include a Bokeh pack that was generated using the TOPS/PDG output.

The second tool I am releasing is a custom decal tool to make it easy to place decals from Megascans on surfaces. It allows you to move around the decal, scale it, rotate it manually. It also includes a "scatter" decal mode which can scatter the decal across the surface. This tool is based around a modified SideFX Labs tool which was originally meant for Game Normal Map baking but it gave me the idea of using this for Megascans Decals using multiple UV Sets.

Finally, I also decided to make an ACES converter node for shader nodes where you can plug in your texture input and convert it into ACES space using some Matrix math in your VOP networks for Redshift. You will still need to manually convert your HDR's but this node will work for regular textures, color swatches, etc.

 Thanks again guys for all the support, hope everyone had a great New Years!

Files

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Patreon Tutorial #24 - Custom Tools - rsBokehTool, Decal Tool, rsACESConvert

Hey guys! This month is going to be a little different from the previous tutorial months. I actually plan on releasing a few neat tools I have been developing to all my Patrons as a Holiday gift for all the awesome support.

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