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In part 2 We will then be exporting these assets and checking to make sure they are within PBR Albedo ranges and converting them into ACES space using DMNK's TOPs/PDG tool. We also import the Alembic files using DMNK's SpeedTree import tool into Houdini. I will then begin preparing a basic layout and lighting scenario. I will touch on using the physical sun/sky a bit and a couple tricks to get some nicer sunset lighting. We will pick up from there next month by continuing to build our assets, layout, and shading in parts 3 & 4 as we continue to develop the scene.

Thanks again guys for all the support!

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Patreon Tutorial #26 - Sunset Environment Part 2

In part 2 We will then be exporting these assets and checking to make sure they are within PBR Albedo ranges and converting them into ACES space using DMNK's...

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