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Hey guys! Here is part 3 of the Sunset Environment tutorial. In this next part, I will continue where I left off and further our layout and building assets. I will also briefly mention a mistake i made when I output the bushes from SpeedTree which I forgot to mention.

I will start building our light pole and discuss the new SideFX Labs Cable Generator tool. A very neat and easy to use HDA to build quickly cables from curve shapes. After that, I will move on to laying out some assets further and mention a few workflows regarding Instances/CopySOPs and PackedPrimitives using manual placement with Transform SOPs. After this, the next section will move on to building a Car Paint Flakes shader using the new Maxon Noise and rsState node. I will also discuss how we can instance and apply a unique shader to each car we position in our street using the rsShaderSwitch and attribute data.

This is a great tutorial series to learn how I go about building a scene.  As usual, I will include the project files below that I am allowed to share. Thanks again guys for all the support here on Patreon, I really appreciate it. Enjoy!

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Patreon Tutorial #26 - Sunset Environment Part 3

This is "Patreon Tutorial #26 - Sunset Environment Part 3" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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