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Hey guys! Here is this month's Nebula tutorial part 2. In part 1 I will be going over some of our particle emission using POPs nodes emitting from some of our geometry.

In the second part, I will be moving on to using FLIP Fluid particles to simulate a different look to our particle emission shapes. After that, I will go over how we can emit volumetric effects using the new Pyro SOP from our particles and prepare for final rendering. I will cover how we can render out the particles and shade them using attributes. I then finish up the tutorial showing how you can scatter, instance, and randomize our Redshift lights into our scene to make the star field for the final render.

Thanks again for all the support here on Patreon and Youtube. 

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Patreon Tutorial #27 - Creating A Space Nebula - Part 2

This is "Patreon Tutorial #27 - Creating A Space Nebula - Part 2" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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