Houdini Substance Redshift HDA - 1.0 (Patreon)
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Hey guys! I decided to build a Substance HDA to make this process easier for RS. My Substance HDA for RS is meant to work with the Substance SideFX Labs SOP. You just point it to the Substance COP node inside the Substance SOP and delete the built-in shop_material attribute for Mantra. Also your object MUST have UV's to work with the Substance SOP. If you have a rsMaterial already selected and make the rs_Substance node it will automatically wire up the albedo, roughness, metallic, displacement, and height map for you, it also builds the normal map but it's up to you to wire it up. Also, keep in mind the SideFX Labs node is a bit buggy and sometimes won't read in the Substance files correctly.
There are a few more node types I need to add as options since some Substance nodes use coating etc but overall its there. I will be releasing it for my Patrons to test this early version. Once I finish including more of the outputs I will update it to 2.0. Thanks again for all the support!
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