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Hey guys! Redshift recently added support for Houdini's native Material Override system with Packed Primitives & Instances. This is a very useful and powerful feature for overriding our shader properties and textures to easily randomize or add variety to our objects. I will show you how to also use both attributes and expressions to randomize a texture input per instance and more. You can download an example scene below.

Thanks again for all the support here on Patreon and Youtube. Have a great week!

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Redshift 2 Houdini - Tutorial #26 - Material Override & Randomizing Shaders

Hey guys! Redshift recently added support for Houdini's native Material Override system with Packed Primitives & Instances. This is a very useful and powerful feature for overriding our shader properties and textures to easily randomize or add variety to our objects. I will show you how to also use both attributes and expressions to randomize a texture input per instance and more. You can download an example scene below. Thanks again for all the support here on Patreon and Youtube. Have a great week! Example Scene: Subscribe to my Channel to follow new tutorials and feel free to follow my work and social media in the links below. Patreon: www.patreon.com/theartofsaul Follow me: artofsaul.com facebook.com/TheArtofSaul/ linkedin.com/in/saul-espinosa-243008b Twitter: @theartofsaul

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