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Hey guys! This months tutorial will cover DeepEXR for Redshift. it will be covering a volume explosion + some geometry and how we can render this out correctly to use in Nuke with Deep nodes. I will go over most of Nuke's Deep nodes and how we can use them to manipulate our Deep renders.

This was requested by several people after the release of Redshift 3.0.32 earlier this month which added DeepEXR support for volumetric data like VDB sims. In this tutorial I will be using a beautiful Pyro explosion asset. The first part will cover shading our pyro sim, instancing some small rocks around our sim and several other pyro Redshift related tricks.

The second part will be going over the DeepEXR rendering/export process, and using Deep nodes inside of Nuke to manipulate the renders. This should be a fun tutorial and it opens up a lot of possibilities for compositing with DeepEXR tricky scenes with volumetric effects.

Thanks again for all the support here on Patreon and Youtube!

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