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Hey guys! This is part 1 of this months tutorial covering DeepEXR for Redshift. it will be covering a volume explosion + some geometry and how we can render this out correctly to use in Nuke with Deep nodes.

This was requested by several people after the release of Redshift 3.0.32 earlier this month which added DeepEXR support for volumetric data like VDB sims. In this tutorial I will be using a beautiful Pyro explosion asset. The first part will cover shading our pyro sim, instancing some small rocks around our sim and several other pyro Redshift related tricks. The second part will go over the Deep nodes in Nuke and rendering oout our DeepEXR Files.

Here is a direct download link for the Pyro Asset and the project files can be downloaded below.

https://s3.us-east-2.amazonaws.com/3delight-content/3delight_explosion.tar.gz

Thanks again for all the support here on Patreon, have a great day.

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Patreon Tutorial #32 - Redshift DeepEXR Rendering - Part 1

This is "Patreon Tutorial #32 - Redshift DeepEXR Rendering - Part 1" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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