Patreon Tutorial #34 - Using OSL Nodes - Continued - *Available May 4th* (Patreon)
Content
Hey guys, so as some of you may know I have been adding more OSL nodes, and continued updates to other on the official Redshift Github Repo. A lot of people have enjoyed the OSL series of tutorials explaining some of these OSL nodes and how to use them so I decided to continue it and cover a more of them. These will be available to my Patrons May 4th.
This series will go over a couple interesting and complex OSL shaders that I noticed people have trouble using or understanding. I will be going over the Hexagons OSL node and how we can leverage it to make a bubble wrap plastic shader. I will go over the famous WindowBox shader, how to make your own custom textures, randomize the window texture used and briefly touch on how to use the Nuke Script to make new ones from HDRs. I also cover two of the closure based OSL nodes, the Marble and TooledSteel shader and finally the FakeCaustics pattern shader and how we can use it to make interesting psuedo caustic patterns. Finally I will go over the Pattern OSL node which generates procedural shapes for easy pattern generation for textiles.
Thanks again guys for all the support, I appreciate it and I hope you enjoy these new tutorials and use these shaders and techniques in your own projects.
Files
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