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In this tutorial I will be covering the famous window box shader and how we can create some of the special texture maps along with resources on where to download assets to use with it. The Redshift Github also includes an example texture and templates for both Photoshop and Nuke that I recommend you download. This shader has a lot of options and due to the way it works these parameters will be a bit different for every 3d application. I also show an example of how we can use UserData to randomize which texture we use to add variations for each window. Near the end of the tutorial I touch on how to use the Nuke script by Julius. You can find the free texture examples and the original source for this OSL on Julius Ihle's blog linked below.

wParallax Example Textures
https://wparallax.com

Julius Ihle's blog post
http://julius-ihle.de/?p=2451
 

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Patreon Tutorial #34 - Part #22 - Using OSL - JiWindowBox

This is "Patreon Tutorial #34 - Part #22 - Using OSL - JiWindowBox" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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