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Hey guys! Redshift 3.0.50 is now available. This build introduces improved quality to dispersion, light temperature and caustics using dispersion. Dispersion wavelength colors and IOR now more accurate & physically correct. It also adds support for Houdini 18.5.633.

I also have updated the RS OSL Github with a new Candle Flame shader (Thank you to Tomás Atria for converting the GLSL shader)

https://github.com/redshift3d/RedshiftOSLShaders

If you have any issues/bugs please report them into the appropriate applications bug report forum. Enjoy!

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