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Hey guys! Major release today, the Redshift RT public BETA is now open and included with Redshift 3.0.56.

[Warning] Redshift RT is BETA, so there are going to be missing features, and issues. Please report any crashes you might encounter. I HIGHLY recommend you use RT in brand new scenes instead of old scenes due to some unsupported features which might cause issues with old scenes. Also interactivity is HIGHLY dependent on hardware acceleration using RTX RT cores to accelerate it.

Many shader nodes and most of the rsMaterial and light features are already supported, even UserData and OSL. But here is a list of some of the major "currently" unsupported features.

*No Multiple GPU's

*No Depth of Field or Motion Blur (yet)

*No Displacement

*No Fur / Hair

*No Single or Multi-scatter SSS

*No VDB Volumes or Global Fog

*No Maxon Noise

*No MacOS METAL or Linux Support Yet

*No Redshift Proxies

*No Sprite Shader

The Core shader nodes, lights all work well. For now it is mostly going to be best used on hard surface rendering like product design, motion graphics, architectural work, shader lookdev, layout and lighting. Also making quick playblast animatics. Over time the supported features will expand.

More info on RSRT Limitations

https://docs.redshift3d.com/display/RSDOCS/Redshift+Real+Time

New RSRT Bug Report Forum Section

https://redshift.maxon.net/category/43/bugs-redshift-rt

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