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Hey guys! In this months tutorial I will be covering the transmission, extinction & single scattering options. I see these options tend to confuse a lot of people, especially if they are coming from other renderers that tend to merge / combine these features into less parameters like Arnold.

This tutorial will cover all these parameters and explain how they work. These are critical to getting higher quality glass and plastic materials but they often confuse users with how counter intuitive the options are. In the end I hope this de-mystifies these options so people can understand when and how to control these options to add subtle detail to their materials. Next month we will be picking up on this knowledge and using it to expand upon glass / refractive objects to produce nicer looking glass and caustics.

Thanks again guys for all the support on Youtube & Patreon!

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