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Hey guys in Part 2 we will be continuing where we left of and begin applying the concepts from part 1 on a our skull in a simple project. I will be explaining how the scattering works and compare between transmittance & extinction and how we can use them to get the look we are trying to achieve. Eventually I will move onto applying these same methods on a refractive sphere to get a thicker "amber" material with bubbles inside.

These parameters are fundamental for higher quality plastics, glass, and fluids and are very powerful for improving our materials quality / accuracy but they are difficult to use, hopefully after this tutorial people will have a better understanding behind these controls and how to use them in combination with refraction or solid objects to achieve specific materials.

Thanks again guys for all the support on Patreon!

*project files in part 1's post*

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Patreon - Tutorial #37 - Subsurface Single Scattering - Transmission & Extinction -Part 2

This is "Patreon - Tutorial #37 - Subsurface Single Scattering - Transmission & Extinction -Part 2" by Saul Espinosa on Vimeo, the home for high quality...

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