Patreon Tutorial Preview #40 - Standard Surface Plant Shading *Available July 4th* (Patreon)
Content
Hey guys! Several people have asked me about plant shading and the new Redshift Standard Surface. As the new uber material is a bit different in terms of workflow and look. The backlighting in particular has changed quiet a bit in look and is no longer the same. I go over the differences and why the new material works and looks the way it does. It all comes down to new and improved energy conservation packaged up into an easy to use artist friendly PBR approach.
I also go over some of the basics of Substance Sampler, an awesome tool to quickly generate some texture maps from a basic input. It can be leveraged in situations where you lack some texture maps and only have a diffuse map or want to add some extra detail with some heightmaps if you don't have any. This should be a good update of my first Patreon tutorial covering plant shading with the older rsMaterial.
Hopefully with the release of Random Walk soon I can also cover the new SSS approaches to the Standard Surface shader next month. This tutorial will be available July 4th to all my Patrons. Thanks again guys for all the support and have a great day.
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