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Hey guys, in part 2 of the UserData String tutorial we will be picking up where we left off with our spheres example. I will show you how we can further randomize the pool of textures being used by using a second folder for our texture source and how we can control the probability of the folders being used with another attribute.


After that I move on to using String UserData on a tree asset to randomize the leaves used per instance. I also show you how you can quickly randomize and edit your textures to add some variation to them using Adobe Substance Sampler. This makes it easy to add some imperfections to the texture and randomize the seeds as needed for the output. After that I randomize them per instance using the String UserData attributes on our instances.


Using this method you can see how powerful this new UserData node is when used with String Attributes for variation in our scenes. Thanks again everyone for all the support, I really appreciate it. Have a great day!

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Patreon_Tutorial_42_String_UserData_Part2.mp4

This is "Patreon_Tutorial_42_String_UserData_Part2.mp4" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.