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Hey guys! Now that the new Redshift Utility Flakes and Backplate features have released. (Cinema only but Houdini and other DCC in 3.5.15.) I think it is time to revisit a car shading tutorial. A lot of new features have arrived since the last timeI made a car shading tutorial like the new Standard Surface, OSL, and now the native Utility Flakes and Backplate features.

This means there is now new ways to approach things and new cool features to explore. This will be a project based tutorial going over a total re-shading of the excellent free 1970 Triumph Stag asset by Marc Shephard. In parts 1-2 I will cover using OdTools for speedy import, initial shading and asset prep. Laying down the baseline materials and explore the neat Scratches OSL shader. This will be a 4 part series developing our asset, shading, and more.

Parts 1-2 will be available April 4th for everyone to watch and follow along with the free asset by Marc Shephard, or they can use their own car model and assets. Thanks again for all the support on Patreon!

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