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*EDIT* 10/6/2023 - I was just informed that this tutorial disappeared from my posts for some reason. I have re-uploaded it again, sorry about the broken order. But if you need to find this tutorial please use the new Patreon Collection system. I will be grouping up each tutorial series this way for easy navigation.

Hey guys, in part 2 we will be picking up directly where we left off and begin modeling our NES game cartridge PCB based on the NES Zelda PCB board references we flattened into orthographic views in Part 1.

I will be going over using the different tools MOI3D provides to build the PCB board and the different pieces that make the board. Whether it is using the different line and curve tools or the array to copy and duplicate pieces. Booleans at clipping of curves or merging pieces back together. The goal is to build as much of the PCB board as possible outside of some of the surface details which are better left for the texturing stage. At the

You can download the project files in the first part 1 post. Thanks again everyone and have a wonderful day!

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Patreon Tutorial #47 - NES Game Product Render - Part 2

This is "Patreon Tutorial #47 - NES Game Product Render - Part 2" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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