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Trying to figure out how these tailed ladies would walk. Thinking it needs to look more snake-like in it's movements, but that appears to be easier said than done :x Also feel like it needs to look heavier, considering it'd probably be all muscle & pretty massive.

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Jette

The tail's got to adjust the center of gravity quite a bit vs. a normal girl, given it's as big and meaty as it is. That'd put the center of gravity right around the base of the tail; that part probably shouldn't move too much, but the rest should flicker left to right with each step. Big and heavy, slow and steady. Don't make it look twitchy or anything; this is a tunnel of meat and muscle, strong enough to push things out (and grab and hold things that don't necessarily want to stay in). Best thing is to have the ladies themselves walk a bit slowly to match; try syncing up the movement of the tail with the sway of her hips, the flexion of her shoulders (and the twist of her core), and her feet hitting the ground (feet, high heels, hooves; whatever bumps the floor). Like normal walking, it's part of a cycle; figure out where that cycle begins and ends and you'll have an easier time figuring out what happens in between. Remember they could do things like rear up with the tail if they feel threatened, or what have you--it's a living organ, not just a 3D attachment. Imagine you've had your mind and body fused with a python or an anaconda; that should give you an approximate reference for the size and weight, at least.

SpartaKus

she need more corrupt and vore no ?! <3

Tentacle Tiefling

Looks like a lot of weight to me, definitely enough to put a big ol' sway in your step, make you lean forward a little. Now if I were suddenly gifted a giant new muscled appendage, I'd be more likely to carry it draped over an arm, or on my shoulder. Definitely looks too sensitive to let drag on the ground, buuut some of us are definitely that lazy.

Scrappy.coco

Guess she could have someone carry it for her?:x Would make it easier for me to animate as well ;D