Playing Catch with Cars... (Patreon)
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Lisa, being the farthest along, has the most options and is the only one strong enough to lift these cars from the start. But, without her super-strength power, even she only gets up to about option 6-7. (which is still pretty damned impressive, because that means she could press the car for OVER 9000 REPS! And play catch with it. But a moon-shot takes no less that 10,000,000 reps worth of power.)
Then, there's the fun but complex idea of the owner of the vehicle coming out while you're still playing. (Random 5-90 minutes)
And of course, there are things to do with the vehicle other than lifting it...
So, the encounter is about half-done, and I should have the other half this evening sometime. If there's anything else you want to see in this encounter/release, this is the time to comment.
--- edit:
I've added a few more, including two at the top end; here's the list so far:
1. Drop it
2. Put it down (gently) [requires 3+ reps]
3. Slam it down [requires 3+ reps]
4. Keep holding it [requires 10+ reps]
5. Pump it overhead [requires 10+ reps]
6. Throw it [requires 100+ reps]
7. Play Catch [requires 1,000+ reps]
8. Take it home [requires 10,000+ reps]
9. Rip it in half [requires 100,000+ reps]
10. Hurl into orbit [requires 1,000,000+ reps]
11. Moon shot [requires 10,000,000+ reps]
12. Crush into a ball [requires 100,000,000+ reps]
13. Crush into nothing [requires 1,000,000,000+ reps]
And of course Collecting the Bumper (sticker), which takes about 1/2 rep worth of force. (which is a free option, not a *choice*)
Some *choices*, like Holding it or Pumping it for reps... or even Playing Catch (as long as you don't drop it) are circular, meaning they take you back to this same list (less whatever energy you've exhausted), which if you are strong enough should buy you the 5-90 minute wait for the owner to come out... which should add a few more options, plus of course their reaction to the 13 above)
Since this is such a large/complex encounter I may have to code/release it in phases (we are currently up to this list of options). Obviously it makes sense to code the lower strength interactions first, though some of the high ones are pretty easy to program. (crushing it into nothing is mostly description, whereas a moon-shot requires aiming) So it will probably be a mix, though most of the above options seem simple enough at first glance. (the owner and their reaction are probably the most complex level, and therefor might wait until next release, so that I can get this one out tonight.)