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https://sta.sh/0e6vd8bjqb9


Engine v0.25 is almost finished, there has been a ton of work on the combat system, and 7 of the 15 slave interactions are programmed, the others are dependent on further engine upgrades...

I've spent a lot of time bugfixing and tweaking the combat changes, and I think I have all the major kinks worked out... but there are a few fringe quirks that may occur, such as both fighters being knocked out at the same time... (nothing game-breaking though)

In an odd coincidence, 7 of 15 is also the number of energies now used in combat: 

Fight and React (the SPD+INS/WSD energies) determine hit/evade

Skill and Train (the STR+INS/WSD energies) determine crit/prevention

And, if the combined result of both the hit and crit rolls is under 30% of the defender's numbers, then they get to counter-attack.


I'll post v0.25 after a bit more testing, within the next day or two.


P.S. What do you guys think of the new title style?

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HardLife v0.2499 (supporter build)

Preview beta for v0.25 HardLife v0.2499 (supporter build)

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