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  • HardLife v0.26682 (private beta).html

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Content

https://sta.sh/013cgyp1u02s

Beta Notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping baskets(*NYI)

* taunt action now also tones/damages abs (note, as before, attempting this with injured abs can greatly increase damage taken... but if your abs are strong enough, you can severely injure your opponent instead)

* the species table/parser now supports placeholders for text/non-numeric fields
- non-npc opponents now show gender in display-name

* support has been added for sub-zone encounter rate scaling
- encounter rate in workout area of gym is 3% of normal (6% of last build)

* Food now adds nutrition modifier (new positive modifier to counter effects of toxic products, such as DeviL abs, and eventual inclusion of poisons)

* items table simplified, onUse callback moved to separate table

* onUse support extended for all objects (using UIDs), not just items (forms basis for activated abilities for skills, powers, and devices)

* new version of onUse now also supports canceling if conditions not met, allowing for conditional use/equipping, and supporting effect-on-equip

* formula update - stat-modifier-overcharge:
- combined stat-modifier overcharge-cap implemented in anticipation of the introduction many new stackable stat-modifiers
- per-modifier bonus added to to permanent modifiers (unstack of modifier)- allows smaller gains once overcharge-cap has been hit (also serves as pre-cap training buff)
- net result is similar overall stats, with open ended support for new/upcoming methods of training/growth


I'm still working on a base-level and advancement system to underlie the stat-gains, and I have a bunch of items planned for Parkhaven and the Juice/Protein-bar that I want to add... once those are ready, they'll be another build coming out. (likely by this weekend)

Files

Previews only

HardLife v0.26682 (private beta)

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