Hey Patrons! No, sorry, this is not a poll about bringing back bomb IDing, but rather about some followup changes to soften the blow a bit.
I’m going to gauge your guys interest on two changes in particular, I’d like to know whether you want them at all, and whether you’d like them ASAP (i.e. in a v2.5 patch). There are 3 choice for each of the two proposals based on that.
The results of this poll will help me determine which changes to make, and whether to make them in a patch for v2.5 or a future update.
Poll Options
Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice. Note however that multiple choice polls have been finnicky on Patreon for a while, so you may need to refresh the page/app to verify your choices or vote for multiple options.
All patrons are encouraged to share their opinion by commenting and voting, but only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!
Stones of Detect Magic: A replacement for stones of disarming, these stones would instead be more about identification as a counterpart to the scroll of Remove Curse used to create them. These stones are usable on equipment items, and tell you whether they are being affected by positive and/or negative magic. This would effectively ID their curse state, and also tell you if the item is upgraded/enchanted. This provides a lot of the same value as scrolls of remove curse, with the added utility of soft-IDing weapon upgrades, but doesn’t help you actually remove any curses you detect.
I do appreciate that losing stones of disarming is unfortunate here, but I think it’s a reasonable trade-off when there are already so many ways to disarm traps, and relatively few ways to identify equipment. I also do see how these stones are in many ways equivalent to a scroll of ID, but I’m fine with that as Remove Curse is a more valuable and less common scroll to begin with, and experienced players very often use up scrolls of ID to produce different items via alchemy anyway.
Those of you who played back in v0.7.0 might recall that this is a bit similar to the old stone of detect curse, which I ended up removing for being strictly worse than the remove curse scroll that creates them. My hope here is that the soft upgrade IDing turns the stones into more of a sidegrade, while keeping them in the same wheelhouse as scroll of remove curse. It also means they serve a very similar purpose to the now-removed bomb IDing exploit.
Bomb Buffs: Bombs themselves are also pretty lackluster, especially now for experienced players. Previously I’ve been hesitant to over-buff them and let players do too much burst damage, but that hasn’t really been a problem in Shattered’s design for a while now. Here are some things I’m considering:
Right away, bombs bouncing when thrown right on a character is going to go. This mechanic specifically is a leftover from balancing the bomb vs. the Tengu fight allll the way back in v0.2.4. Tengu is a lot less vulnerable to burst damage now, so there’s no reason to keep that mechanic.
I also think I can make a pretty straight damage buff to bombs, increasing their max damage by 50%, which would be a 25% boost to their damage on average. Again, this is largely possible because burst damage just isn’t as effective as it used to be.
I also think I could make bomb AOEs more effective, improving their use-case against multiple targets. This would at least mean that bombs deal their full damage in their 3x3 effect (currently they do -33% dmg outside of the center).
Crafted bombs would need to be evaluated case-by-case, but I expect that they could largely benefit from all these changes too, meaning more damage and more general AOE effectivess. I’d also be interested in possible handing out some outright buffs to some crafted bombs while I’m here, but no promises on that just yet.