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Hey Patrons! In this weekly I’m going to cover the upcoming levelgen changes in v3.1 in a bit more detail.

Terrain & Rooms

As mentioned previously, v3.1 is going to include a new terrain type in each region and some standard room changes to make use of them. I ended up getting a little carried away with this though, and in the end each region is getting a new room type, changes/expansions to some existing rooms, and two new entrance/exit variants.

(Please note that the new terrain types are still using placeholder visuals)

Firstly, here are some of the entirely new rooms that take advantage of the new terrain:

Next, here are some existing rooms that have been changed around a bit to include new terrain types:

Finally, here are some of the new entrance/exit variants. Some are similar to old ones, but I’ve added a few new ones focused on enclosed starting spaces.

Overall this ended up taking longer than I wanted, but I’m pretty happy with the result. If all goes well v3.1 will be ready for beta in about another week!

Files

Previews only

Comments

Bruinen

Thank you so much. This is awesome. I can’t wait.

Phil Bennett

Cool, love seeing new content. Changing up the environment and variety