Patreon Weekly #9 - August 2nd 2019 (Patreon)
Content
Hey Patrons!
I've got two updates today, one is more LibGDX progress, and the other is a new enemy coming in 0.7.5!
LibGDX:
Progress continues on converting Shattered to use the multiplatform LibGDX library. I now have all parts of the game except text rendering and keyboard input working through LibGDX. Last week I said I was planning on rolling LibGDX out in 0.7.5, but I now feel like it's possible to include it in a patch for 0.7.4 instead! I've just release 0.7.4b to beta on Google Play, and will be pushing it live in the next few days, assuming no major issues crop up. This means that almost all of the game will be running on LibGDX before 0.7.5 even hits!
I do want to apologize for the delay that this has caused to 0.7.5 though. I originally planned to convert the game to LibGDX in small portions, to spread the delay out over several updates. However, converting the game was going so well that I didn't want to stop, and so I did a majority of the work up-front instead. This will be better in the long-term though, as while this did push 0.7.5 back a bit, future updates won't be inhibited by doing bits and pieces of LibGDX work over time.
Now, how about some actual game content? Here's a new enemy coming in 0.7.5!
Sewer Slimes:
Predecessors to Goo, these gelatinous green blobs of sewer filth are less acidic, and more elastic. They will appear later in the sewers, with difficulty meant to roughly match sewer crabs. While they aren't nearly as tough as Goo itself, and can't inflict caustic ooze, their rubberiness gives then a different nasty property: they have significant innate damage resistance.
Slimes will have a cap to the amount of damage they can take from a single hit (physical or magical) which means that overwhelming offense won't do you too much good against them. Slimes are an enemy which rewards investment into armor instead, as being able to tough things out for a few rounds will be more helpful than dealing excess damage. Lucky adventurers might find a weapon stuck into a slime after killing it, though it probably won't be of a high tier.
Very lucky (or perhaps very unlucky) adventurers might encounter slimes which have been touched by the same dark magic as goo. These caustic slimes are a bit tougher and are capable of inflicting caustic ooze, but might give you a blob of goo for your trouble.
Please let me know what you think! I'm planning to do more enemy reveals every week this month!