Patreon Poll #2: Enemy Variants! - Discussion (Patreon)
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(This is the discussion post for Patreon Poll #2. Poll choice descriptions are here, and discussion is welcome from all patrons. However, only golden+ patrons can view and vote in the voting post.)
Hello Patrons, welcome to patron poll number two! In keeping with the theme of the next update (now called 0.8.0, as its ended up being so big), I'm letting you guys vote on some alternate enemy designs!
I've already talked a bunch about new variants I have planned for floor-dependent enemies, but I've been a bit more tight lipped about enemies that can appear in any floor. It might be a bit much for every one of them to have a rare variant though, so I'm letting you guys decide which enemy should get the honor!
Below are four designs for rare variants of special enemies:
Phantom Piranhas
~1/50 piranhas will be replaced with a phantom piranha. These piranha are a reference to the phantom fish wandmaker quest from vanilla! In addition to their usual nasty bite, these piranha can phase out of existence, and might pop up again when you approach a different body of water! They'll never appear such that they immediately hit you, but if you're already busy it might be quite awkward indeed. When defeated, these piranha will drop phantom meat, which fully restores hunger and grants all of the bonuses from frozen carpaccio at once!
Tormented Ghosts
~1/50 wraiths will be replaced with a tormented ghost. These ghosts behave exactly as wraiths do, but will call out for help instead of attacking silently. Their spirits are not yet totally lost, and they can be freed by using a scroll of remove curse when near them. If they are freed, they will drop a random piece of equipment that is guaranteed to be uncursed. Tormented spirits can be treated just like regular wraiths, or they can be used to trade a scroll of remove curse for their equipment reward.
(To prevent farming, tormented spirits will not be eligible to spawn from corpse dust or a cursed rose.)
Armored statues
~1/10 statue rooms will contain a statue that is wearing glyphed armor in addition to their enchanted weapon! These armored statues boast increased health and defensive power from their armor, making them quite a formidable foe indeed. Because of their enhanced health, damage-rushing them will be less effective than regular statues, so good planning will be especially important. If they are defeated, they will drop both their weapon and armor, making for an increased reward that's worth the risk if you plan well!
Crystal Mimics
(Note that this will go along with the previous mentioned mimic rework, which means these mimics will have visual tells. I also already plan to add golden chest mimics, but they'll just be a simple reskin of regular mimics with boosted stats)
In ~1/10 crystal chest rooms, one of the chests will be a crystal mimic! These tricksy mimics would rather run than fight, and will dart away with high speed once they are discovered. Rather than dealing bonus damage if you try to open them, these mimics will instead steal an item just like thieves. If crystal mimics are able to gain enough distance they will escape permanently. Their speed is offset by the player having complete control over when to engage them, and seeing as they won't need a key to open they give players the chance to get both crystal chest room items!
Please vote for as many options as you like, you don't need to vote for just one! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice. It also lets me gauge interest and lets polls be a bit more flexible, I might choose to implement the top 2 choices in some polls for example.