Patreon Weekly #32 - Jan 13th 2020 (Patreon)
Content
Hey Patrons!
Apologies for the delay in this weekly, I've been busy with various work including getting DM-300 ready, and writing the 2020 blog post.
The 2020 blog post is finished and I'm planning to post it... right now! You can go and read it Here. There's a fair bit of overlap with the plans for 2019 post, but a bunch of new stuff as well. Of course, as I get towards actually implementing the features, you guys will be the first to hear about them in detail.
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The DM-300 fight is still progressing towards completion, but I've been having a hard time focusing on it due to other work and distractions, hence the longer time to completion. Everything is full functional and tied together, and I'm just working on visuals and other polish. I'm going to try to get beta-3.0 out with the DM rework around the middle of this week.
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I've also been taking a look at the balance of the game currently in beta-2.2:
- The caves and city are doing really well overall compared to 0.7.5. There's been a very slight bump in difficulty overall but the overall curve of that difficulty is much smoother. Previously there were some spikes on floors 11/12, and 16/17, now the rates of player death are much more steady between floors.
- However, There is a notable difficulty spike on floor 7, likely due to guards. While there haven't been any changes there in the beta, this is likely caused by them no longer dropping health potions. I'm going to tone guards down a bit, and boost necromancers slightly to compensate.
- The Demon halls are still showing as more difficult than in 0.7.5, which wasn't my intention. I'm going to be making changes to ripper demons to both make them less of a straight gear-check, and hopefully more interesting. If necessary I might also tweak regular demon halls enemies to spawn slightly less often, to compensate for rippers spawning in addition to them.