Content Poll #5 - Choose A Wand/Ring Rework!
- Ring of Wealth 13
- Wand of Regrowth 19
- Wand of Magic Missile 13
- Ring of Might 8
Hey Patrons!
For this item rework poll we’re focusing on wand and rings! There are fewer items that I have ideas for major design changes in these categories, so I’m doing them in one poll instead of separately. For each option I’ll share the item’s current state and some general ideas I have for improving it. The winning choice will have these ideas developed on and will be reworked in v0.8.1!
Ring of Wealth
The ring of wealth’s current focus is on providing extra loot when enemies are killed or containers are opened. While that works well in theory, that loot just isn’t worthwhile, and wealth is the worst ring by a fair margin as a result.
I think the core design of wealth is good, but I’d like to significantly rework the existing drops and add more items that have high value, especially when the ring is upgraded. A long time ago the ring increased the upgrades the player could find at high levels, I might like to try giving it some of that power back, though with bounds on the RNG and limits on farming.
Wand of Regrowth
Back in 0.3.0 I decided that the wand of regrowth was the game’s dedicated farming item, and in retrospect making the wand all about farming was a mistake. The wand should have significant utility outside of just generating grass and plants in empty boss floors.
Firstly, I’d like to ditch the wand using all charges per shot, so that it could be used in combat more effectively. Probably I’ll have it share shooting mechanics with the wand of fireblast. I’d also like to take another look at the top-end plant the wand can generate, as starflower is no longer unique, and the wand should generate a suitably interesting plant at high levels.
Wand of Magic Missile
The wand of magic missile is both the mage’s starting wand, and a regular wand that can drop in the game, which puts it in an awkward spot. It can’t be strong on its own or the mage becomes too strong/boring (remember the boomerang?), but it’s undoubtedly too weak at the moment.
I’d like to give magic missile a new ability which lets its shots briefly empower other wands. The empowered buff would likely increase wand power and might also do things like conserve charges or let the wand shoot instantly. This way magic missile can have some unique utility, while also not allowing the mage to just win the game with it alone.
I’d want to be careful with how it’s balanced though, so that dumping magic missile with one wand on the side isn’t the most consistent way for the mage to win.
Ring of Might
Might currently lets the player partly circumvent the strength system, plus a mild health boost. This results in an item that falls off hard in the lategame when strength isn’t a concern. Additionally, while getting more strength is fun for newbies, it’s bland for experienced players.
I’d like to make the ring more evenly balanced and interesting, while keeping the theme of playing with the strength system. Rather than boosting the player’s strength, the ring could play with the effects that occur when the player has too much or too little strength. It might reduce the penalties and enhance the boosts, or add something new of its own.
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Please vote for as many options as you like, you don't need to vote for just one! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice. It also lets me gauge interest and lets polls be a bit more flexible, I might choose to implement the top 2 choices in some polls for example.
All patrons are encouraged to share their opinion by commenting and voting, but only the votes from Golden+ Supports are counted when determining a poll winner. Votes from Shattered Supporters are worth double!