Hey Patrons!
For this poll, I’m suggesting some thematic changes to some of the game’s more iconic unique items. For each of these, I think that there is an opportunity to improve the item’s theme while keeping the function pretty much the same. I recognize that some people might like these items to stay the way they’ve been for so long though, so I thought I’d put these changes to a vote!
---
This poll has a yes/no choice for every option! Please vote yes/no for as many options as you like! You can also abstain from voting for an option if you have no opinion, or vote for both yes and no if you support both. Each option with a majority of support will be implemented!
All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!
The Dew Vial
The dew vial is one of the first items players can find in the game, but it has always seemed strange to me that the dungeon contains such an oddly specific item. Many players have also wanted me to give the vial to heroes at the start of the game, but this just exacerbates that thematic issue.
I’d like to change the item to a waterskin, flask, or similar, and give it to all heroes at the start of the dungeon. The functionality of the item will be unchanged, but this will let it fit in much better as a starting item for the game’s heroes. It makes tonnes of sense for the game’s heroes to bring a container for water with them.
The Tome of Mastery
Considering how interesting Tengu is, it always felt underwhelming that you unlock new powers after beating him by reading a seemingly random book that he drops. The book feels totally unrelated to the fight itself.
I’d like to change the Tome of Mastery to Tengu’s Mask. The mask would have basically the same functionality, unlocking subclasses, but with a much better theme. Putting the mask on unlocks hidden potential within the hero, letting them pick a subclass, before it then breaks in two and falls off their face.
The Armor Kit
Just as with the Tome of Mastery, the Armor Kit feels detached from the Dwarf King fight. The function of the item follows quite well from its current theme, but I’d rather change it to something that also fits well as a reward for the boss fight.
I’d like to change the Armor Kit to Dwarf King’s Crown. The crown, when worn, transforms the player’s current armor before fading into dust like the King himself. This not only follows from the fight much better, but also better explains why the armor gives the hero new abilities. There could even be a bit of special dialogue if you go back up to Rat King with the crown =).