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Hey Patrons!

Here is the full VOD for the sixth Patreon Livestream!

For this stream I went over the following topics:

  • Answering 15 questions asked pre-stream, plus 1 from chat
  • Explaining some a recent visual bugfix, and an older exploit fix
  • Implementing talents for one of the armor abilities

The stream itself has also gotten some improvements, there's a new animated background and some background music! Please let me know what else you might like to see!

Files

Previews only

Remote Opening | Patreon Livestream #6

0:00 Waiting for people to join 1:55 Stream introduction Q&A: 2:45 "Any plans to make the town above the dungeon accessible, perhaps as a tutorial zone?" - Fcelon 4:55 "What are some concepts you look forward to exploring with the lore?" - Commander Cupcake 6:30 "how did the "remote open" bug work?" - Zrp200 7:45 "What is your vision for elemental blast?" - Zrp200 9:15 "what are currently the most powerful talents in the game?" - Zrp200 17:55 "What do you think about mods increasingly diverging from Shattered as time goes on?" - Trashbox Bobylev 19:20 "do you ever plan to do any more graphics overhauls, or changing the look of things in the game in general? (apart from item changes etc)" - nikcha 21:05 "if you were to play indies on stream, what are some games you have in mind?" - depresbian 23:20 "will you be legally changing your name to "Shattered Pixel" as the final patreon goal?" - nikcha 25:30 "understandably you are probably busy with the iOS beta, but where is controller support on the priority list atm?" - nikcha 28:05 "have you ever received an automatic crash report from the game that stood out from the rest or was unique in some way?" - nikcha 33:10 "How much power budget you had for talents?" - Trashbox Bobylev 35:20 "Will you add any rewarding messages for discovering obscure interactions?" - Trashbox Bobylev 37:10 "have you ever had a cornish pasty irl? if so, do you like them?" - nikcha 38:40 "if you ran into someone with a patreon pin on the street, how would you react?" - depresbian 42:05 "have you ever thought about adding some kind of custom seed input feature for runs, like binding of isaac?" - nikcha 48:10 "What items might get resprites in the future?" - Ivy (chat) Bugfix Explanations: 58:15 Fixing visual issues with quickslots 1:07:20 Fixing the "remote open" exploit Implementing Talents for Heroic Leap: 1:16:05 Setup, initial explanation, and talking about Rat King Pixel Dungeon 2 a bit 1:26:40 Implementing the first talent 1:39:20 Implementing the second talent 1:52:10 Improving heroic leap VFX 1:56:30 Thinking about heroic leap triggering traps 2:01:10 Implementing the third talent 2:14:55 Finishing up and talking a bit about vaccines

Comments

Pett Myslík

Thanks for answering my question. It's kind of sad we will never get to explore the city, could we at least get a place with friendly NPCs rarely spawning in the dungeon. Maybe one of the last remaining outposts in sewers or troll village in caves? Also, I'm a big fan of Hollow Knight and I'd definitely recommend playing it.

Shattered Pixel

Adding some friendly NPCs is a lot more realistic than a city, and that is something I'd like to do. There aren't any plans for specific NPCs yet, but this may happen in the eventual lore or shops updates.