Getting v1.1.0 to Beta | Patreon Weekly #129 (Patreon)
Content
Hey Patrons! Firstly, there’s a few things going on this week:
There’s a new Shattered Secrets! In this month, I’m giving out some very theoretical design ideas I have for an overhauled Ambitious Imp quest
Next week’s weekly is going to have an audio Q&A segment. If you’d like to ask any questions for it, please either comment on this post or ask in the Q&A channel on the discord.
We’ve also got the results from Patreon Poll #23, though they’re probably not surprising to anyone paying attention:
Replace the Beacon with Alchemize: 91%
Sell both Beacons and Alchemize: 9%
Change Nothing: 0%
Change Beacons to also Convert Items to Energy: 9%
The big thing I wanted to find out from this poll is if people felt much attachment to the merchant’s beacon in particular and clearly the answer to that is no. So, for v1.1.0 I’ll be removing the beacon from shops and instead selling some alchemize uses, though there may be somewhere for the item or its sprite to re-appear in the future.
Finally, for the rest of this weekly I’m going to give a progress update on v1.1.0. We’re getting there!
v1.1.0 Progress
I’ve gotten a bit more work done in the last week, and so I’m hopeful that v1.1.0 will be able to release to beta toward the end of this week!
The most notable thing is the completed changes to the alchemy UI. In the end I decided to largely extend the current layout, instead of creating a new one from scratch. You can also see how I’ve decided to have the toolkit’s energy total work with the new energy system here:
Multiple possible output arrows and output items can appear if certain ingredients have multiple recipes, though currently this just affects scrolls. I’ve made a few tweaks to the way the UI is presented to make it a bit clearer that all the items will combine to make one output or the other.
There are a few more things I’d like to polish up about the interface, but I think it’s in a mostly final state.
I also spent some time last week evaluating spells, elixirs, and brews. Given that a lot is happening to alchemical energy, I’ve decided not to make dramatic changes here yet (aside from alchemize), and have largely just tweaked recipe costs.
Here’s the final list of things I think need to get done for v1.1.0 to release:
- A few final tweaks to the alchemy UI
- Final adjustments to exotic transmutation, exotic strength, and a couple other misc items
- Guidebook changes to accommodate alchemy system changes
- Implementing Summon Elemental and Telekinetic Grab
- Balance changes to talents and armor abilities following v1.0.0 data
- Native executables for desktop platforms (this can be done during the beta)
If all goes well v1.1.0 will be in beta either by next weekly, or very shortly after it. If you’d like some teasers as I get those list items finished, consider heading over to the Patreon Discord!
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