Tweaks in v1.4.0 | Patreon Poll #30
- Talent Tweaks 27
- Item Spritework 15
- Alchemy Item Tweaks 6
- Equipment Tweaks 23
Hey Patrons!
I’m doing another slightly smaller poll this month. Next month we’ll have a proper poll for more significant side content in v1.4, but for now I’m focusing on smaller, more targeted tweaks. There are always little fixes and adjustments that can be made to Shattered, so help me prioritize what should be worked on in v1.4 specifically!
The strength of support for each option will determine will determine what smaller tweaks I work on in v1.4!
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Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice.
All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!
While talents are overall doing very well these days, there are definitely a few that are either too simple, or not as popular as I’d like.
As a few examples, the ‘on-upgrade’ talents remain unpopular and despite loads of buffs energizing upgrade still has a poor winrate. Improvised projectiles has a low usage rate but high winrate, so I might like to look at ways to make that talent slightly less powerful but more interactive. Finally there are some subclass talent sets that don’t have as much in the way of gameplay-altering effects, as I’d like.
A callback to the last ‘smaller tweaks’ poll, there are a few item sprites that I might like to improve.
The chalice sprite is decently shaped, but I’d like to improve the the shading, which is currently very flat and dark for an item that’s supposed to be made of silver! For shields, I’d like to improve the simple gradient-based shading present on the roundshield and see about adding a detail or two to the greatshield. Lastly, I’d like to try and come up with one or two new spell shapes, and hopefully ones that are a bit more irregular, like real crystals.
Alchemy recipes are in an overall much better place since the recent alchemy system adjustments, but there are definitely still targeted improvements that could be made.
I’ll wait until I get some data in from v1.3 before making decisions, but some obvious candidates are underused spells, darts, and bombs. Now that the system itself is doing well, targeted balance tweaks and mechanics changes should be able to make some items really shine. The recent adjustments in v1.3 are an example of this, where I hope that woolly bombs and some darts will finally get some decent usage.
Equipment items are also doing pretty well at the moment, but there are always specific improvements that could be made.
This wouldn’t be a full rework, but rather targeted balance, mechanic, or QOL tweaks to make a few slightly underappreciated equipment items perform a bit better. Some examples of items that could possibly use a boost are the ring of energy, dried rose, and wand of warding.