V2.1.0 Side Content | Patreon Poll #39
- A New Challenge 6
- More Extensive Hero Changes 21
- Shop Improvements and Buyback 28
- Weapon Additions 32
- Better Attack VFX 19
Hey Patrons!
With v2.0.0 finally out, I’m now looking into what content I want to put into v2.1.0. I want it to be a fairly light and quick update, but currently the only actual new content I have in mind are the two exotic enemy variants you guys voted on previously. There is obviously room for a little more, so I’ve compiled a few ideas for fairly simple additions that could also be included in v2.1.0 without making it take too long.
The top 1-2 choices will be implemented into v2.1.0!
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Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice.
All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!
There is still quite a bit of player desire for a new challenge, but previously this option hasn’t done too well in polls. I’m going to be a bit more specific this time: I’d like to add a challenge which introduces a real-time element to the game. While playing there would be a real-life timer that ticks down, with a penalty (probably recurring damage) if it goes into the negatives. More time would be awarded as you continue to discover new depths, or complete quests or boss encounters. The goal here is to introduce some time pressure, but the amount of time you have would be more geared towards regular experienced players than speedrunners.
Note that the timer would not count down if the game isn't running (e.g. you've switched to another app), there might at most be a small penalty to discourage frequent app swapping.
While v2.1.0 is mainly going to focus on tweaks to the Duelist, I could easily extend that to the other heroes too. In particular I think there are a few talents, and maybe a subclass mechanic or two that could be evaluated and improved upon. Major candidates include the scroll of upgrade talents and the freerunner.
Yep, it’s this one again! I’ve heard from several people that they rather like how shops spread out the purchasable items, so I’m reconsidering moving the entire shop experience into an interface, but there is clearly room for shop UI improvements regardless. I’d like to make shops look a bit more structured (without removing purchasable items from the game world), and improve the shopkeeper interface to add support for things like buyback, and perhaps conversations in the future.
With the Duelist freshly introduced, there’s new appetite for more weapons! In particular, players really seem to want a higher tier weapon that has a similar lunge effect to the rapier, and there may be room for one more weapon elsewhere as well. A rapier equivalent weapon might show up at tier-4, as there isn’t currently a defensive weapon option there.
Lastly, while I think the Duelist is working well mechanically, there’s no denying that she, as well as melee weapons in general, aren’t particularly flashy compared to things like wands. It might go a long way to add some simple melee combat vfx to the game, based on the weapon being used. Watabou actually once showed off a little experiment on twitter that nicely hightlights now this might look for slashing weapons: https://twitter.com/watawatabou/status/825202225534283777