Hey Patrons, I have two questions for you this time!
Based on the results of Poll #39, v2.1 is going to have some new weapons, and some improvements to shops. This poll is about getting some more specific info on each of those. I’ve got three different pairs of two weapons on offer, and an extra question about whether shop items should be in an interface or on the ground.
The winning choices will be implemented into v2.1.0!
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Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice.
All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!
Weapons: Sickle and War Scythe
A slightly simpler weapon to start. The Sickle(T2) and War Scythe(T5) would both trade a bit of accuracy in exchange for more damage. These would make particularly great surprise attack weapons or synergize well with builds that boost accuracy.
The Duelist would get to use Harvest with these weapons, an ability that costs 2 charges, is guaranteed to hit, and deals bleeding instead of regular damage. This would result in a massive amount of damage per hit but dealt over a slightly longer period of time.
Weapons: Spiked Club and Spiked Maul
The Spiked Club(T2) and Spiked Maul(T5) are more aggressive weapons, gaining some bonus damage in exchange for REDUCING your damage blocking. These would perform well on builds where you plan to kill enemies very quickly, or where you have so much armor anyway that trading a bit for more damage is worthwhile.
The Duelist could perform a Reckless Strike with these weapons. This ability costs 1 charge, is guaranteed to hit, deals significant bonus damage, but applies vulnerable to the Duelist for several turns. An excellent move, so long as you don't give the enemy much chance to retaliate.
Weapons: Pike and Lance
And finally here’s something a bit more exotic. The Pike(T2) and Lance(T5) are sort of ‘inverse reach’ weapons, they both get +1 range, but penalize the player against enemies that are directly adjacent to them. I haven’t settled on a penalty yet, it could be an accuracy/damage reduction, or perhaps the weapons would passively reduce your damage blocking, such that adjacent enemies get stronger hits in. I do worry that these will compete a bit too heavily with the Spear and Glaive though.
The Duelist could Charge with these weapons, spending 2 charges and rushing toward an enemy that is at least 2 tiles away. This will put her next to that enemy, knock them back one tile, and deal bonus damage based on how far the Duelist travelled.
Shops: Items on Ground or Not?
A small supplemental question, as last month’s poll caused quite a few Patrons to reply with “I actually like the idea of item’s being in the interface!” This time around I’m asking a direct question about it, so I can more clearly gauge what the majority of people actually want. In short: When shops are improved, should shop items stay as items on the ground, or should purchasing items be entirely moved into an interface? It’s worth noting that moving items out of the ground would free me up to possible do other things with shop visuals, I definitely wouldn’t want them to just turn into big empty rooms.