Future Shattered Content, 2013 | Patreon Poll #43
- City Quest Rework 15
- The Cleric 29
- Shop Overhaul 15
- New Item Type 18
- Hero-Focused Lore 11
Hey Patrons!
Much like Poll #33, in this poll I’d like to gauge your excitement toward some of the larger content additions I have planned. These are all of the shorter and medium term items previously shared in ‘Shattered Pixel Dungeon in 2023’, minus the new region arts, as I don’t have direct control over how quickly they get done.
The strength of support for each option will help my considerations when prioritizing them. Please let me know what you’re most excited to see!
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Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice.
All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!
After the caves quest, I also have some plans for a reworked city quest. My current concept is to have the Imp ask the player to raid a special dwarven vault. The major catch will be that none of the player’s items can go with them, leading to a little microcosm of gear progression that will only exist within the vault.
The Cleric is a divine magic user with a wide variety of defensive, supportive, and utility spells. I want them to contrast with the Mage, who likes to heavily upgrade wands for more direct power. The Cleric will get a wider variety of utility-focused magic instead, without having to use scrolls of upgrade.
Shops now use a basic interface, but I’d like to eventually expand this, as well as add new shops with different shopkeepers. The contents of existing shops would largely stay the same, but there would be new shops that appear semi-randomly through the dungeon with more limited and specialized stock. Some may trade in things other than gold as well.
I think there’s room in the game for a ‘modifier’ item, which would be more about tweaking gameplay variables than giving direct power or utility. Alchemical energy might work very well as a means of producing and powering up these items and would give more reason to turn excess consumables into energy. The player would probably only get one of these items per run, but they’d have a little control over which specific item they get, and whether they invest energy in powering it up.
Once I’ve added the two new heroes, I would really like to start adding lore documents that focus on the heroes themselves. These could include journals written by the heroes from their perspectives, or documents that describe interactions and conversations between the heroes. While I’d like to wait until after the Cleric to do this fully, a ‘backstory’ document for each hero would definitely be possible at add first.