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Definitely trying to push the adventure game angle with the film window and faux HUD gimmicks. Still need to add more futuristic/funny gimmicks on the dash to make the shots appealing to look at while dialogue and stills would execute most of the narrative. 

The intent of all this being to sell the project as an actual game - similar to Snatcher or Hotel Dusk. 

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Logan

Definitely needs a pair of fuzzy dice