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How many times has this happened to you: Your players are in a tavern trying to gather information for an investigation. The party's murder hobo then decides to start a brawl because they lost a bet. All of a sudden, you (the DM) realize that these actions must have consequences. Cue "No Laughing Matter." 

This track (heavily inspired some of the music from The Witcher 3) is the music for when a casual moment suddenly becomes very tense: a card game becomes a duel, an interrogation becomes a chase, or petty theft devolves into Grand Theft Rickshaw. 

When directed well, these can be the be some of the most memorable moments of a campaign, and this track will help you to make sure the players understand that tricky balance between "zanty antics" and "dire mistakes." 

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