Home Creators Posts Import Register Favorites Logout

Content

Please refer to this intentionally incomplete patch notes so that I can keep the rest a secret and fun surprise for all of you, for more information: https://www.patreon.com/posts/wip-v5-patch-for-137893771

Ladies and gentlemen, the UAF DEV team, the community and I are proud to present the next major update to the United Aurora Federation portrait mod! The tech tree below shows all available ships and assets to be played in-game. Some may require a spawn-in command, so feel free to check out the Console Command mod.

As always, thank you so much for supporting me in my silly endeavors to deliver the most overcomplicated, over-ambitious yet full of passion mod project. It used to be a two-man project but now fully expanded to be worked together by the UAF community itself!

I am also truly sorry for not delivering any updates in recent years, I did asked you guys if you want an early access to it twice but you guys insisted on letting me cook. In that case, I present to you two-years worth of mod development cycles!

Have fun!

Sincerely,

CY / Milkydromeda

NOW REQUIRES:

ASHLIB / LAZYLIB / MAGICLIB / GRAPHICLIB

https://fractalsoftworks.com/forum/index.php?topic=30808.0

https://fractalsoftworks.com/forum/index.php?topic=5444.0

https://fractalsoftworks.com/forum/index.php?topic=25868.0

https://fractalsoftworks.com/forum/index.php?topic=10982.0

Patch 0.8.4a'Panic Fix' Part 1

Officially considered to be save-incompatible for 0.8.3d.

Fixed the wonky dialog looping if the player have Ziggurat and Radiant at post Lingering quest completion in Lunamun

Fixed the endless 'Accept comm request' dialog from Black Sorceress fleet introduction

Fixed Project Lynx's inconsistent triggering of quest dialog with Nia if the Lynx have D-mod

Fixed the persistent altered time state when the Lynx gets destroyed or disabled during Cosmo Grazer or if it is currently under the Neural Integrator ability

Fixed the weird weapon arc in one of the engine module of Solvernia

Fixed the relation issue when the Mimics aren't hostile to the player

Refactored and fixed the FPS drop issue with Novaeria's Mobile Fleet Comm Relay

Lingering Echoes now requires 75 faction reputation to unlock

Fixed the broken AI of the Lynx

Fixed several typos

The player now required to unlock the Keycard store to trigger Lingering Echoes and Tilted Dagger

Added a bar encounter that only triggers in Auroran held markets, it will invite the player to check out the Keycard shop for those who don't know where to find it.

Added additional layer of script to force the personality change of Neukos that doesn't apply the changes after the refit screen, it should work now

Added a dialog for Lingering Echoes and Tilted Dagger Part 2 that warns you before you accept the mission

Selemene missile given back its old missile projectile stats

Reina II damage reduced from 30 to 20

All gunships generally received health buff up to +150 or less except for Puterisaya, it went up from 750 to 1050.

Super Nakiha buffed as they have universal side mounts now and extended defense mount coverage

Added several new portraits

Patch 0.8.4b'Panic Fix' Part 1.5

This is considered to be save-compatible from 0.8.4a. Please manually remove and re-install the mod to ensure stability.

Fixed the weird flux inconsistent dissipation bug of Automata built-in hullmod

Added a better dialog for the Keycard rumors bar event

Added a pre-requisite for the Lynx quest, you must now get the monarch audience request from Nia in order to trigger it

Fixed the mismatched left top fork pathing in the Lynx cat maze quest

Fixed the misaligned launch bay coordinates for both version of Shinorias

Fixed the shield alignment of the Seniraja (M) that causes the tip of the sprite to stick outside of the shield

Patch 0.8.4c'Panic Fix' Part 2

This patch is expected to be save compatible from 0.8.4b but the campaign fixes will not apply until a new run / save.

Reworded several tooltips in UAF story missions for more clarity

Reworked the ship system of Super Nakiha, making it more less clunky and suicidal.

Applied the fix for Rafflesya I's behavior in combat

Added projectile glow effect to Tona, Garuda and Axia weapon series

Addressed the issue where certain important UAF colony administrator becoming your default contact during new game or save

Axia and Garuda projectile speed increased by 100 respectively

Lynx's Penulisa damaged upgraded from 18 to 45 to match the ship-based version

Rafflesya II's ASMR Class II fragmentation damage increased from 1500 to 2000 and its missile hitpoint increased from 250 to 300

Changed Chorus missile engine color to green, matching the trail

Fixed the faulty ship variant files that causes CTD when they spawn in a patrol fleet

Fixed the log spamming for the Omniscan ability

Fixed the CTD in combat when you put Shield Shunt on Black Sorceress

Fixed the Raider variant of Fusoreina

Fixed the misaligned blueprint icon of UAF weapon blueprint

Fixed the inconsistent bonus of Garrison Transmitter colony item

Fixed the squished look of Clemente and Rhythm missiles

Fixed fighter-based VASM from spawning regularly

Flashpoint Corridor has been relocated to the outer ring system of Caeli (needs new save)

Lyora's fleet burn speed has been raised by 2, no longer going to be a slog to escort, the player need to keep close otherwise she will leave them behind

Adjusted certain dialog in Lingering Echoes to be inline with these changes. Completion of Lingering Echoes is now a prerequisite for Tilted Dagger

( P.S, if you're new to Patreon format - look right below this message to download the patch. DO NOT FULLY RELY ON THIRD PARTY SOFTWARE FOR UPDATES, MANUAL REINSTALLATION IS ADVISED. Oh, and its save incompatible obviously. )

Files

Comments

Aurora

IT'S HERE!!!!!!!!!!!!!!!

Zunavin

All right time to boot up Star sector and shoot down some hedge

Avo

Thank you!

Zynirith

Ty for your hardwork Cy and Team

GXY

I LOVE YOU ALL!!!

StateM

YES!!!!!!!!!!!!!!!!!!!

Resonata

Time for my PC to suffer for the UAF!

ELIF_

Pee Pee Poo Poo

Silver

Beyond excited to play. For the Queen!

Ashreon

Nexerelin and GraphicLibs are not required anymore is that normal did a miss something in the patch note ?

LadyLuck1881

For the Queen! Been awaiting this eagerly, excited to finally play it !

Psunico

It's currently 2AM but the time I posted this but I'm hella stoked to play this once it's morning!

swypeng

After months of eager waiting,finally! And wish you happy birthday in advance!

Novels by Mecanimus

Sorry if this is a stupid question but can the mod be added to an ongoing save that doesn't have a UAF mod active?

Zearth .

Congratulations to you and the team for getting another update out!

FieryD

Thanks for the hard work!

Zearth .

Quick side note as I play the new mission chain, wild shot in the dark, but is the name of the mission chain a reference to the same event from Arknights?

Kenji Hattori

The cook time was worth the waiting

M

Glad we let you cook goober! It’ll be amazing!

Yusuf Adzani

congrats on the new update cant wait to try it out shame ill have to make another save

SLNT

Good job CY!

Johannes Zawadke

no, cause of the generation of the planets, you need a new save

Robbie

watching this mod grow has been an absolute joy. Thank you so much for the hard work and love you've put into this

Monitor

Thank you!

Pravada

finally i can replay the entirety of Starsector! thankyou so much for the hard work! keep it up and take care!

The Gamer

Letsgooo empress is realllll

Bloodsnek

And so peak was born

Macintoshiba

Time for the Tri-Annual Starsector Playthrough

Xestril

Yooo can't wait to play this. Amazing job team, you guys are so awesome!

Erik Killa11

I have played it a bit so far and I will not change my mind anymore. I give it a deserved 10 out of 10. Everything feels so cool the ships the music even the radio static. It is a true masterpiece and I am so excited to see more of it all in the future. Keep up the great work and thank you from the depths of my Heart

SmokerSasha

For some reason, playing in 2K, I can't buy packages for ships and have massive issues with purchase windows in Favonia. Any TS that could quickly solve it?

cyrille_yukimaru

There's a compatibility patch released by Ashlib not too long ago. A clean re-install would be recommended.

SmokerSasha

Oh the Ashlib patch, gotta manually install it - tried to install the updates to Ash and AOTD and new version wasn't working due to a .png failure. Cheers

Shear

So I checked the new and shinier Keycard Shop and noticed the Nebula Bravo is not in there. In preliminary Notes it was mentioned it's a Keycard Exclusive, was that changed?

alex nabbvik

I like the new Lynx. While it's very OP (capable of killing ships many times its own DP) it does solve my main nitpick of there not being any frigates that are still powerful in the end game. I also ran into few bugs. The keycard shops buy window was broken EDIT: todays ashlib patch 2.1.1 fixed this . I've also had problems with the Isenoria's bomber (the torpedo version) getting permanently stuck in around 30% - 50% of battles. When launching the bomber it only moves slightly forward to the center of the ship where it continues to hover without changing it's rotation or firing. From very brief testing the other version of the bomber seemed to not have these problems (IDK if it's because I'm not trying to pilot it or that compared to the torpedo version it actually flies for long time instead of just instantly shooting the big missiles when launched & instantly landing again)

梅铖 周

Hello, I am a player from the Chinese community. My friends and I have tried using AI to translate the mod version 083. Can we publish it on the Chinese community forum? (We do not make a profit, nor do we publish it outside the forum. We only share it on the forum. If you or your approved Chinese translation group do not agree, we will also delete the AI translated version on the forum.)

cyrille_yukimaru

Did you do a clean re-install for UAF as well instead of just replacing it?

SmokerSasha

Changed old uaf to uaf_old, removed uaf from mod_enabled file then rebooted

SmokerSasha

Patch resolved issue (and today, didnt break as well!) Thanks for the help

Melcyna

Loving it, but did you guys updated the music as well? because THAT is awesome like I had no problem with the previous version but this version is now an infinite loop worthy.

Komodo gaming

NEW CARRIERS !!!!! (And a Roria Esvernia redesign!!!) We eating good this patch!!!

Vandalvagabond

Umm. After rejecting the upgrade for Lynx once, the option to upgrade it (for 1 Green and 1.5k CC) disappeared. Help?

cyrille_yukimaru

Understood, we will take a look at the Isenoria again. Have you tried the Raffle II yet? Im quite sure that one is functional

cyrille_yukimaru

Somewhere along the line, I fucked up. At the moment, Nebula Bravo doesn't feel like its special enough to be in there so yeah. It was changed.

CORR3QU3T3M4TO

I’d really love to see at least one pilotable mech wing in this mod—maybe an Arma Armatura collaboration. I imagine something like the one from the film Mobile Suit Gundam: Hathaway: a highly advanced mech equipped with all kinds of different systems and gadgets. With the number of beautiful carriers and wings in this mod, this feels like a must-have!

alex nabbvik

I did some more testing and found how to consistently replicate the bug. I played a simulator battle against a single monitor in a unarmed Isenoria. 1. Set airwings to engage, send out Rafflesya and take control of it until the AI calls you back because of the enemies aproaching. 2. Set airwings to regroup. After Rafflesya has rearmed its aiming range reappears as if you’re still controlling it. Set airwings to engage and lauch Rafflesya. It will instantly fire & land. 3. Set airwings to regroup. The ability bar will stay full and say rearming. After a while ability will change to say standing by (the bar is still full) and Rafflesya aiming range reappears again. Activate the Rafflesya, it wont work, but the ability cooldown is now finally visually going down. 4. Activate Rafflesya and Set airwings to engage. Now Rafflesya will be permanently stuck.

alex nabbvik

Also while Rafflesya II got somewhat buggy after step 1. I couldn't manage to make it get stuck.

Goblin Slayer

not sure if its already been said, but i dont think this update is compatible with "Second in Command" mod the infiltration in tilted dagger requires the skill "tactical drills" I got an officer which has the skill, acquired the skill and yet the game still tells me that i cant infiltrate edit: tested with latest version of SiC, still doesnt work edit 2: tried removing the mod (and all the executives before saving) and the game cannot load the save, so removing the mod, finishing the quest and readding the mod doesnt work (even tho there are commands for adding executives)

cyrille_yukimaru

That's true, this update isn't compatible with SIC because the quest was designed to be with vanilla. I'll talk to the coder and see if we can address this or not.

Goblin Slayer

ah thanks a lot, lovely update either way, i have since brute forced my way through, spending skill point to be super stealthy, anyways, i LOVE the redesigns, especially the reisen, it just looks SOOO GOOOD

Scanpie Nightmoon

The new musics are so good, i enjoy just flying on Aoi star system. The redesign of Roria and Noveria are amazing.

jesse carmody

Not sure if its an issue on my side but I can't seem to buy anything with the confectionary coins in the CC shop. I have earned more than enough, but no 'buy' option appears.

Tojo

So im trying to play with the mod i have all of the required but im getting this crash to desktop error ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoSuchMethodError: 'float com.fs.starfarer.api.graphics.SpriteAPI.getTexX()' java.lang.NoSuchMethodError: 'float com.fs.starfarer.api.graphics.SpriteAPI.getTexX()' Im not sure whats causing it.

Tojo

Nvm figured it out, was because i didnt have the .98 hotfix.

Eromaniac

loving it a lot so far but how do you get the vioceleste.

jesse carmody

Thanks! I saw the same question further down and you had already answered, thank you for being patient with a double post. :)

Twiggy

Quick question, since im surely mistaken/blind (im new here), unlockable ships are in the mod, but only available through some sort of quest/event right?

cyrille_yukimaru

Yes but if you see the ships being available in the tech tree. You can also spawn them using Console Command mod.

Twiggy

Ok thanks , one last question . Can the Violeceste be obtained normally? Or only through commands?

Electron

I must ask, even after the event chain I still have the Lingering Echoes in my journal, are my game's story missions bugged or do I just need to kill more mimics ?

JagWarrior

Hello, i get a fatal error message on loading: ship_systems.csv is missing systems. it's the first time i play with this version and the game don't crash if just UAF is unactivated

Verto

I have a question about Light Wing Operation. If the fighter costs 23 OP by deafult, but on that specific carrier it costs 18 OP, does it get buffs from being under 20 OP or debuffs for being over 20OP?

cyrille_yukimaru

The final cost of the fighter is what counts for the hullmod effect to activate.

Sour apple

I'm having the exact same issue. I reinstalled a couple of times and still can't find the "uaf_ravenya_troop_carrier]" 10398 [Thread-14-FR-Resource-Loader] INFO com.fs.starfarer.loading.SpecStore - Applying data from ship_systems.csv to [shrouded_vortex] 10398 [Thread-14-FR-Resource-Loader] INFO com.fs.starfarer.loading.SpecStore - Applying data from ship_systems.csv to [tenebrous_expulsion] 10399 [Thread-14-FR-Resource-Loader] ERROR com.fs.starfarer.loading.SpecStore - Ship system [uaf_ravenya_troop_carrier] not found in ship_systems.csv 10399 [Thread-12-FR-Resource-Loader-Worker] INFO com.genir.renderer.overrides.loading.TextureLoader - Loading image [graphics/icons/hullsys/targeting_feed.png] 10399 [Thread-11-FR-Resource-Loader-Worker] INFO com.genir.renderer.overrides.loading.TextureLoader - Loading image [graphics/icons/hullsys/flare_launcher.png] 10788 [Thread-6] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems at com.fs.starfarer.loading.SpecStore.new.super(Unknown Source) at com.fs.starfarer.loading.SpecStore.╙O0000(Unknown Source) at com.genir.renderer.overrides.loading.ResourceLoader.lambda$initSpecStore$0(ResourceLoader.java:47) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source) Here is the full error code list, please let me know if you have any fixes

Sour apple

IF YOU'RE READING THIS, MAKE SURE TO DELETE THE MOD ENTIRELY BEFORE DOWNLOADING THE NEW VERSION. DO NOT OVERRIDE THE OLD FILE BECAUSE YOU'LL GET STUCK ON THIS ERROR (Ty starsector discord ily all) I may be an idiot Edit: This applies to all mods that update ships if you are getting the ship_systems.csv file, make sure to delete the mod and install a new version off the web. Do not download and override old files

JagWarrior

It worked, the loading was double what i was us too but no crash, thanks you. (the full cap feel like been yell at but your comment was very helpfull)

CinnaMimi

After playing the update for a bit I wanted to come back and comment. Im really really loving all of the passion poured into your mod, all of it. Im enjoying reading and taking the time to explore lores. Im loving the ships and visuals and effects. I'm loving the little mechanics and QoL and the confectionary shop and bonuses. It's all so wonderful to play through!! But, I remember when you posted about potentially hiring someone you were a fan of to do some new music. And I remember the hesitation I had (and probably some others) born out of concern for budgets and yourself. I must say, I teared up when I heard the Station Friendly Theme. Becuase I loved the original Nasumi version with the music box and I was afraid that motif would be lost in the new songs if you went through with it. Not only did you KEEP that motif that I actually treasure and adore, you also hired a musician I was also a fan of and I was not expecting that! I was blown away by the implementation of all the tracks but instantly fell in love with the re imagined station themes, and I had to add the playlist from the musician to my library so I can use the album while I do my own art and commissions. So, thank you very much for your love CY.

Mike B

I didn't see it asked here, but is 0.8.4a save compatible with 0.8.3d?

Sinloud

It's in the post: "Officially considered to be save-incompatible for 0.8.3d"

Mike B

Thanks, I stared at it for a while the first time, not sure how I missed it.

Crablock

This is just a suggestion, but can we get an indication on which ship neukos can pilot? Like an icon that tells us that we can slot one. Like i kind of wasted some points on the keycard shop due to that, buying a top neuko and a ship, only to find that they are incompatible.

cyrille_yukimaru

Neukos are basically modded AI cores. They can pilot any ships that are equipped with automated hullmod.

『SpectreAutomatus』

Amazing! I see the team has fixed all the buggorunos I had in my previous playthrough! Bravo! Time to load starsector with LOTS of mods again >:D