About Rachel ( and new models) (Patreon)
Content
So finally i was able to get some acceptable results with the new models and at last i got some actual content to share and now i'll proceed with one of those boring posts where i share all those tedious details for those interested.
I think i don't exaggerate when i say "Rachel" has been the most demanding project and piece of content i ever worked on, i think 70% of the time invested in this model where troubleshooting and fixing errors, the result it's far from perfect and even with all the corrections there are still visible issues, which was something to be expected from a model created from scratch, but at the end i think Rachel turned out as a passable upgrade from the old models, still i don't think her model is good enough to be used as the base for future new characters, but as i keep working with this new tools im expecting to get better results in future projects and when i get the long waited base model, creating new characters and modifying existing ones should become a breeze.
In the following days I'll keep experimenting and working with Rachel, i know her model has some flaws, but bare with me, as at the moment i would like to focus on the rendering and scene setup with the new pipeline and have a break from character creation and anatomy studies.
All my time and attention where on Rachel model and now that i got some results i think for the rest of the week i'll be finally focusing on the pending clip and the main video.
I would really love to start doing some story and episodes with Rachel, but i think the model current state is not suitable for animations.
Rachel is still a work in progress and im aware of some of the most critical points that require attention:
Hair refining and adjustments
Breasts correction: as you noticed (specially on the Beatrix bonus) i struggled to get some nice results on the breasts, most likely because while modeling the character i went with a pretty much unused/non recommended approach, this was mostly due obstinacy, and the result where a lack of model resolution on the nipple area, so im currently debating in redoing the whole breasts in order to get more geometry and control in the nipples area
For my liking the fingers turned up disproportionately slim in comparison with the rest of the hand.
Although decent i think I'll be looking for a different eye models
I would like to change the aspect of the teeth, for this one i think messing with the program parameters should be enough to get me to the result im looking for.
I have added a new collection solely focused on new creations done with this tools, so all the posts within the "upgraded models" you see will feature experimental works and models, with the goal of achieving an improved overall content, i dont really dig the collection name, but i couldn't think of something else, so it may change in a future.
Galleries coming up from the "upgraded models" may be much shorter than the old ones, due the demanding and much more convoluted process, at the moment im experimenting with different settings, each image of "The Boss" took around 10 minutes, at the moment im not sure if it's possible to reduce that number, so i'll keep fiddling around.
As always feel free to share your thoughts and feedback about this new stuff coming up.