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Only two models on the new software at the moment, but im looking forward on start using them as base for future ones.

So, after an massive hassle im finally getting a proper workflow with the new tools, ( a recent update on the modeling software made an absolute mess on my already existing projects) so far the program and my gear handled rendering 2 character with different body textures pretty easily, but since having to make a different texture for each new character would be nonviable, the future models will share the same map and textures, i think currently Minato's body is the one who has a better distribution on his model map, so i think it's a good candidate for the base mesh.

Something i seemed to overlook and i never expected to be a mistake on my part, is the arm proportions, for this renders i did adjusted Minato's arms, so they should look more accurate with his body, this is a issue that seems more noticeable on Rachel model.

There's still some uncanny-odd stuff going on with the face expressions, i had some renders of Minato with Mariska, but the faces looked too specially goofy on those ( and not the kind of goofy i like to add in the videos ), so that's yet another thing to figure out.

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