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I wanted to share some more stuff rewarding the new characters for those interested, for the ones waiting for the main content: there is an upcoming gallery featuring Nico and Roxanna at the gym on the works, expect it during this weekend.

After lots of projects, trial and error and practice files i realized thing started to get messy and a bit chaotic, so before i get self absorbed even further in the process, i think it is time to start making a proper schedule and prioritizing on going wip's.

So currently there's technically 4 models production ready, which means they can be used to make a proper gallery, both: posing only or a themed one, i said technically, because im planing on doing some major adjustments on Rachel, my current problem with her model is the proportions, specially the arms make her overall shape look a bit more cartonish than i would like, i would also like to redo the geometry of the breast for something that allow better deformation on the poses ( just like Mariska), the current problem is that i really liked her skin texture, but due how i managed the geometry, her textures are not interchangeable with Mariska's one, future characters using that skin are limited to the Rachel base body.

All that Rachel situation is currently on hold, since im considering using a new body base for Rachel that will be introduced with the next dGirl character: Kendra which will compatible with Mariska textures, i'll be seeing how doable is to reuse Rachel texture with this new body type in the texturing software.

There's 2 new upcoming characters, Gianni and Kendra, as you can see Kendra is still at a early stage, this past week i was working on her body base but i had to pause it to focus on the upcoming main content, on the other hand Gianni is almost production ready, i just have to combine his face and body rigs and do some adjustments on his skin and makeup, with that i can finally start working on his clothes.

there are also 3 more characters with new body types queued after the release of Kendra,

the muscular male type ( you wont be seeing this kind as much as the other male types, but i think is needed for some scenes like the ones in the bimboy series )

A more natural/realistic dgirl type, just like most of the current dgv2 stuff, this one started as a sculpt practice for a "non so perfect" body type, i liked the early character sketches of Adriana.

I had my doubt's with the Minerva, she was the 2nd attempt for the curvy body type, but turned out more stylized, with slim limbs, but defined and toned muscles, i may tweak the limbs a bit.

The plan is to get all this gang together in the within the next 3 months and make all the textures, accessories and clothes interchangeable between the different body types, after Kendra i think i'll be taking a break from sculpting and start focusing on the clothes and textures, at this point i have now made several stuff that im starting to use as base and with some libraries i got for the hair and eyes the process should be much more faster for each new character.

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