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Hi,

new update is up under the main post: https://www.patreon.com/posts/59323869 

It mainly contains some additions to the "Look Change" scene and several adjustments and bug fixes for the main scene.

Whats New

Height Measure Plugin & Sliders for Look Change Scene

- Thanks to CaseEP's knowledge and LFE's cool plugin the little Look Change Scene now has some more helpful info to adjust your favorite looks for the scene. I have also added some sliders for direct adjustment. All the info you need is inside the scene on the "board" thingy

Alternative Appearance Preset

- I have prepped and added another look for direct using in the scene. This is how you can find and load her: https://redgifs.com/watch/sneakydiscreteredheadedwoodpecker

She works pretty well on all positions, but there is one issue. In Active Dude mode on Doggy 3 position explosions occured, when the speed and depth sliders combination was to high. If this happens just reset the scene. I fixed it for the default look, but for other looks where the thighs are thicker it still happens.

Fixes/Changes

Adjustments to the Reverse Cowgirl animations

- I modded the insertion part a bit, so it works better with other looks now

Fix for the Collider Editor on the girl

- I noticed that the Acidbubbles' Collider Editor added to the girl does not save the preset, when it is deactivated on saving the scene. Its purpose was to reduce explosions on Active Dude Doggy 3 position. Now its working again in the scene and you can go ham on Doggy 3 with the default look. For other looks (depending on thigh thickness) I will have to adjust it more.

Some other small fixes

Enjoy!

Comments

CaseEP

Yay 4 easier appearance-preset exchanging! Glad my blurb was usefull!

CaseEP

Two suggestions: 1) I fiddled with the previous "Look Change" version & didn't find it easy to adapt my standard look to your standard dimensions (My "standardized body" is customized to fit the default look's bone dimensions exactly - only deviation I use are the "head scale" and "longneck" morphs which I adjust to achieve total height = 7.9-8.0 headheights (what someone called "Hero's bodyproportions") ). I'm familiar with the builtin length morphs (leg length, upperbody length lowerbody length etcetc) in the context of adjusting models to scenes, but I was a bit confused what you meant by recommendation to adjust "scale"? The overal VaM scale slider? That one has the drawback that joint positions won't match (If you move both models over each other & look with "targets enabled", you'll see that active controllers will match, but inactive ones not necessarily). Or did you mean adjusting the "head scale" and "body scale" morphs? Or some other morph? 2) Modified colliders: Could you make some screenshots pointing out the changes & their purpose? 2b) Do you know whether it's possible to merge collider-presets?

Chris

Neato! (is that still a word? (was it ever!?) if not,,,im bringing it back! neato right! ;)