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so I spent a week  modeling a wolf with sculpted fur by hand so that I could attempt a painterly render style but going back to the more famalier use of fur tools together with some shader adjustments I made a sample I really really like! the sculpted attempt I was going for I realized later on would not work with dynamic fur that needs to fall swoosh and move so it was never a great option for animation. such a style is still demanding for my hardware but 100x less hair means that animation is feasible and so are hair dynamics as well!

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