One butt 2 render engines (Patreon)
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peak at the arkkin dragon creature things I am going to be working on. thought I would render her butt in two sperate programs to show the differences. top is cycles in blender and the bottom is arnold in maya.
besides the angle the lighting and textures are the same. was quite sad because I thought since I only switched to Maya because of the fur that I could try this dragon in blender but turns out Arnold has a bit more to show. easy to see how blocky the lighting is in the top image despite smoothing the normal's. the normal maps themselves are pretty flat compared to the arnold render and the color as well as the blacks are blown out despite messing with the exposure. mixing the 4 or so textures to get the skin just did not work out as well as it did in Arnold so the textures don't mix together nicely.
hopefully Arnold will come to blender sometime soon so I can switch over.
You guys interested in more musings on booty holes and render talk? might post more of these tests every now and then.
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